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Unlike other gambling pursuits, horserace wagering is not a game of chance. The better informed the player is, the better chance he or she will have at making money. This page will offer a solid foundation for both beginning and intermediate handicappers.
First of all, what is handicapping? Handicapping is the evaluation
of various factors that affect the outcome of a race. Some of
these factors are trainer, jockey, class, pace and speed figures.
Before these factors can be evaluated, let's go to the basics. Most major tracks are one-mile ovals. The furlong (one-eighth
of a mile) is the basic unit of measurement. The most common
race distance is six furlongs (6/8 or 3/4 of a mile). The furlongs
are easily visible to the naked eye or through binoculars when
you visit the track. They are represented by poles. The poles
are named by their distance from the finish line. For example,
the 1/8 pole is one furlong from the finish. The 1/4 pole is
two furlongs (2/8) from the finish. The 3/4 pole (6/8) is six
furlongs from the finish. This is the point where the gate will
be placed for six-furlong races (the most common distance). The
poles are color coded: 1/8 poles are green and white, 1/4 poles
are red and white, 1/16 poles are black and white. Most major tracks are one-mile dirt
ovals with a grass (turf) course inside the main oval. In
order to run distances more than a mile, many turf courses have
a diagonal chute. Again, the furlong is the basic measurement,
and poles are visible on the turf course as well. Why so much emphasis on the poles? Because you will be constantly
reading references to the poles in Daily Racing Form.
Such comments as "steadied 3/8," "blocked 1/4,"
or "in tight 7/8" should produce an immediate visualization
of how a race was run. Jockeys and trainers are constantly quoted
after major races. Most of the time they will refer to trouble
or how a horse was running at a particular pole ("I was
blocked at the 3/8 pole." "My horse was out of gas
at the 1/4 pole."). Now that we know the basic layout of the racetrack, a few
words about wagering. The most familiar wagers are win, place,
show, daily double and exacta. The enclosed chart gives a good
overview of most types of wagers. Types of Wagers
For the beginner, my advice is to concentrate on win wagering
and two-horse combination wagers (quinella or exacta). First,
try to determine which horse is the most likely winner. A win
bet, along with an exacta or quinella combination with two or
more other contenders, is the way a beginning horseplayer should
play a race. An important note: Horserace wagering is pari-mutuel. Simply
stated, you are betting against the other people at the track.
With the information this series provides, your betting decisions
will be more informed than the person standing ahead of you in
line. The remaining pages will go into much more depth regarding handicapping and wagering techniques. As you move forward through these classes, you will appreciate that there is no greater feeling than solving the puzzle that every race presents. Horserace wagering can be a source of pleasure and profit with the tools you will be taking to the wagering window. For a complete in depth look at horse wagering, please visit Ken's site to continue this lesson here. |
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Shouldn't you be collecting money every race? "The Only Horse Racing System In
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